Mortal Kombat is a long-time series of fighting games, but it has always suffered from a lack of a strong foundation that distinguishes the chain from other games, both in narrative content and in the overall non-bloody and exciting gameplay system known as Fatality.
Mortal Kombat :
11 solves all these problems and sets a solid foundation for the series by providing a good and deep story system, as well as significantly improving the fees for the rest of the fighting games currently in place.
But on the other hand, the game suffers from some rendering and output errors that made the game quite different from the rest of the series, making it less fun than the other fighting games currently on the scene.
Attractive story and excellent drawings in Mortal Kombat 11 :
The story of the game begins where the previous part of the Mortal Kombat X series ends, introduces the new Chronicica character, which uses the idea of travel over time to collect many heroes from different times and make them confront each other.
There are many good ideas that the game uses from this point of view.
The idea of interviewing characters for their past counterparts allows them to learn some of the things they were unaware of, and learn some new things on both the combat and the psychological levels. But the ideas themselves are not new and are present in other games in the same way and presentation.
The story of the game :
is one of the best stories I have ever seen in this kind of games, excellent sound performance, high quality in graphics and presentation comparable to some of the most powerful foreign films, a good script that explains many details of the game and details of the Mortal Kombat series, and provides dramatic and psychological background for many characters who have not You get the same interest in previous games.
Mortal Kombat 11 does not work on Unreal Engine 4, but I can not tell that from the graphics format, which represents a big step from the other series games MKX and Injustice 2.
The shape of the characters :
looks great in the narrative scenes or in the battles, the fighting is bloody and violent and there are very precise details in the display of blood and the way of breaking the bones of the characters.
There are also beautiful details in the overall shape of the game, leaves falling from the trees, sand, and blood falling on the screen, monsters that appear during the fights because of the abilities of the special players.
The most thing that can not be ignored in the game is the cartoon format which looks excellent all the time.
The soundtrack during the story stage is good, but it is not impressive.
It can be considered as sound effects rather than the soundtrack, and there is almost no music in the story or battles in any of the game systems. The movements and blows of characters, and their vocal performance.
The story requires players to have at least six hours to finish, and during these hours players will be able to experience all the characters and their fighting methods and learn their own stories.
There are some chapters for each group of characters. Each chapter has many powerful scenes And the talk shows that will delight all the fans of the Mortal Kombat series, even the new fans.
Elements of strategy and combat system in Mortal Kombat 11 :
There is no good fighting game without fun and well-made fighting mechanism. To be frank, Mortal Kombat 11 offers some good elements compared to previous parts of the game and other games made by the company such as the Injustice series. Overall, Mortal Kombat 11 is not a combat game, Strategy game in the first place.
Players can control the characters through the punch and kick buttons divided into four different buttons in the joystick. Different sets of directions can be used, as well as the use of regular buttons for special strikes, which are shared by all game characters, at least for the usual set of hits.
The most difficult and different blows vary in the way they are executed from one personality to another.
But combining the movements and buttons to make your own style of fighting is mandatory in this game. The number of strokes that each character uses when pressing a button many times is not much, meaning that there is a character that can do only two strokes when a particular button is pressed, not a large set of fists or kicks like other fast-paced fighting games Repeated or Button Mashing.
The characters themselves :
are stiff in the way they move, and the fighting system is slow and slightly rough. The strikes you take must be in a certain direction, above, below, or in the middle, and the other player can stop the strike if he knows the right direction just like Dead Or Alive 6, Or avoid them by jumping or using some special movements such as skating, or disappearing and appearing behind the opponent.
These movements also benefit if you want to escape from the opponent’s grip if he has booked you on one side of the stadium without the possibility of escaping or avoiding strikes.
There is a large part of the style of play depends on the correction of the strikes, such as the use of pistols, guns or magical powers or others, these strikes do not consume energy indicators or the like, and can be used permanently, making the battle from battle to battle shooting, or A two-dimensional action game is based on avoiding obstacles to get closer to the monster, which makes me wonder about the idea of being a fighting game in the original.
This is different from the Zoning method adopted by some games and depends on leaving obstacles in the stadium to hit the opponent.